lovephantom: (Eggy)
Sᴛᴏᴘ ᴛʜᴇ ᴛɪᴍᴇ! Sʜᴏᴜᴛ ɪᴛ ᴏᴜᴛ! ([personal profile] lovephantom) wrote2014-02-23 02:40 pm
inquisidork: (Tee hee!)

[personal profile] inquisidork 2014-06-28 07:15 am (UTC)(link)
OFFERING:

Ragna the Bloodedge | BlazBlue | [personal profile] bloodfridge ♔♠
Lambda-11 | BlazBlue | [personal profile] reformatted
Celestia Ludenberg | Danganronpa | [personal profile] gambliar
Mackenzie | Touch Detective | [personal profile] tinydetective ♔♠
RED Heavy | Team Fortress 2 | [personal profile] ironcurtain
Tomoko Kuroki | Watamote | [personal profile] moetaku
Jeane | No More Heroes | [personal profile] crotchpunch
Bloody Marie | Skullgirls | [personal profile] cleansweeps
Nui Harime | Kill La Kill | [personal profile] frilleerie
Metallia | The Witch and the Hundred Knight | [personal profile] witchdomination
Viscole Dotrish | The Witch and the Hundred Knight | [personal profile] inquisidork ♔♠
Overlord Pram | Makai Kingdom | [personal profile] floesight
Gig | Soul Nomad | [personal profile] bestdlc ♔♠
Salvatore the Magnificent | Disgaea 3 | [personal profile] insaneorders ♔♠
Valvatorez | Disgaea 4 | [personal profile] sardinelover
Marie | Persona 4: Golden | [personal profile] purseowna
Ai Ebihara | Persona 4: Golden | [personal profile] tsmoondere ♔♠
Yu Narukami | Persona 4: Golden | [personal profile] yurdaman ♔♠
Saber (Nero) | Fate/Extra | [personal profile] bankrupts
Sans | Undertale | [personal profile] astandupguy
Rinkah | Fire Emblem Fates: Revelations/Birthright | [personal profile] isgelatin
Lady Zozo | Code of Princess | [personal profile] vitaminzomb
Shadow Labrys | Persona 4 Arena | [personal profile] bullzerk

♔ = Characters I have a major interest in playing.
♠ = Character who need a bit more voicetesting/canon reviewing.

CHARACTERS I DON'T HAVE JOURNALS FOR BUT MAY PLAY LATER ON:

Red Magnus | Disgaea 5
Josuke Higashikata | Jojo's Bizarre Adventure Part IV: Diamond is Unbreakable
Jotaro Kujo | Jojo's Bizarre Adventure Part III: Stardust Crusaders
Ali-Baba | Code of Princess
Mettaton | Undertale
Spyke | Splatoon
Callie | Splatoon
Marie | Splatoon
Dr. Eggman | Sonic Boom
Mion | The Firefly Diary
Stan Pines | Gravity Falls
Bill Cipher | Gravity Falls
Arlecchino | The Witch and The Hundred Knight
Ryubence | The Witch and The Hundred Knight
Bowser | Super Mario Bros.
Elesa | Pokémon Black & White 2
Gregor | Fire Emblem Awakening
Maribelle | Fire Emblem Awakening
Chrom | Fire Emblem Awakening
Frederick | Fire Emblem Awakening
Flavia | Fire Emblem Awakening
Basillo | Fire Emblem Awakening
Setsuna | Fire Emblem Fates
Orochi | Fire Emblem Fates
Arthur | Fire Emblem Fates
Oboro | Fire Emblem Fates
Scarlet | Fire Emblem Fates
Ryoma | Fire Emblem Fates

PREFERENCES:

Slow to medium pacing preferred
Castmates loved but not necessary
Slice of life is fine
No forced sex games
AU games are loved
Plot-based games are loved even more
No journal-based games
Slightly against memory loss, major power nerfing, and horror games, but I'm willing to at least take a look.
Edited 2016-04-24 01:48 (UTC)
skullshako: (Default)

NONON APP

[personal profile] skullshako 2014-07-04 10:56 pm (UTC)(link)
〈 PLAYER INFO 〉
NAME: Jon
AGE: 20
JOURNAL: [personal profile] lovephantom
IM / EMAIL: AIM: jongrim001
PLURK: [plurk.com profile] swampwitchery
RETURNING: N/A

〈 CHARACTER INFO 〉
CHARACTER NAME: Nonon Jakuzure
CHARACTER AGE: 18
SERIES: Kill la Kill
CHRONOLOGY: Post-canon
CLASS: Heroine (God help us all)
HOUSING: Random.

BACKGROUND: Linking this even though it's not all that helpful.

PRE-CANON:

Nonon is the heir to Jakuzure Transportation; a company owned by Kiryuin Conglomerates that is tasked with delivering REVOCS (the main company in the conglomerate) merchandise to factories all over the world. Due to the fact that Satsuki is the heir to the Kiryuin Conglomerate, it's only natural that her and Nonon would know each other. As a matter of fact, they went to Kindergarten together. Original Nonon didn't find Satsuki all that interesting, due to how nice and well-mannered she was. However, towards the end of kindergarten she began to act different. More serious and stand-offish. Surprisingly, Nonon actually preferred this change and began hanging around with her more. However, it wasn't until an incident involving a giant sandcastle falling down and Satsuki spreading some of her wisdom onto Nonon that she became her friend and promised to always be loyal to her.

I'm serious.

Afterward, there isn't really much said about Nonon's past once she graduated from Kindergarten. According to the information included in the DVD, during Grade School she acted as the school's queen as a front while Satsuki controlled things from the background. Then in middle school she transferred schools to join up with her friend once more, and from there set met the children who, along with her, would end up forming Honnōji Academy Student Council's Elite Four.

EPISODE ONE ONWARDS:

Overall, Nonon's role early on in canon is fairly minor. It's not so much that she doesn't show up, but rather that she prefers staying on the sidelines and watching things unfold. The first main appearance she has is during Tsumugu's first appearance, where he attempts to combat Ryuko Matoi and destroy her uniform. Eventually she manages to corner him for an attempted capture, but he manages to escape her grasp as well as the grasp of her subordinates. She's also present at her fellow Deva Uzu Sanageyama's first fight with Matoi. At first she comments that that perhaps Satsuki didn't show up because the fight would be one-sided, with him as the victor, but later it's shown that his overconfident and reliance on one single skill lead to his downfall. While he does face her and defeat her in the rematch, thanks to training his other abilities, only Satsuki and the president of the Sewing Club, Iori, were present to watch this fight. After this point, she makes various appearances alongside the Elite Four but doesn't actually do much until an event called the Naturals Election.

The Naturals Election was supposed to be a way to weed out the weaklings and possibly get some new blood into the student council, but of course the five people who made it were the Elite Four and Matoi. This was, obviously, all planned by Satsuki in an attempt to test out Ryuko's skills as well as the strength of the E4's current uniforms. After defeating Gamagoori and Inumuta of the E4, her next opponent is none other than Nonon. While the other fights with the E4 were overall impressive, Nonon was definitely the one Ryuko struggled the most with thanks to the fact that Nonon's uniform was more versatile as it was basically a flying musical themed tank. Yet even so, she was defeated and ended up joining the others in the seats for losers with her Goku Uniform now destroyed. Where she belonged.

Before Matoi could battle her next and final Deva, a young girl named Nui Harime appears and casually defeats Uzu and his Goku Uniform before knocking him off the arena. She engages Ryuko, scissor blade for parasol, before revealing that she is none other than the one who killed Ryuko's dad. Naturally she flips out, causing Senketsu to go out of control and thus fusing together into this sort of weird monster thing. While that's going on all the members of the Elite Four and Satsuki then proceed to...casually walk away while Ryuko continues to go nuts and destroy everything. Yeah.

Later, after Ryuko is calmed down thanks to THE POWER OF FRIENDSHIP, Satsuki puts her next plan into motion: conquer the remaining three high schools in Osaka, Kyōto, and Kobe. Nonon, along with the help of her various nonathletic clubs, manages to take control of the high school in Kyōto, but not without the assistance of fellow Deva and resident shitnerd Houka Inumuta. Once all the school, minus the one in Osaka, are under the control of Honnōji, Inumuta, Gamagoori, and Jakuzure all show up to lend a hand in conquering the final school as well as revealing their true intentions: to draw out and destroy the hidden rebellion group hiding in Osaka. Which they do. The rebellion group, called Nudist Beach (don't ask) shows up to protect their benefactor, as well as Ryuko Matoi, who had followed the school's trip on motorcycle in order to reclaim the pieces of her uniform that had been ripped apart by Nui Harime, and then stolen by Satsuki in order to strengthen her own uniforms. Eventually Ryuko and Satsuki fight, but Ryuko uses the ability she gained in the Nationals Election to fly out of her reach. Nonon gives her a lift, as her uniform is the only one granted with flight capabilities, and the two begin to combat Matoi.

After the battle, Nonon is able to complete her true secret objective: sneaking into and destroying Nudist Beach's secret HQ. With all of the school's now under Satsuki's control, she's able to put her true plan in motion: draw in her horrible mother using the guise of a celebration. See, Satsuki's mom is actually a complete monster. Life fibers are what makes the Goku Uniforms, as well as Satsuki and Ryuko's uniforms, called Kamui, so strong. However, as it turns out they're actually space parasites that are trying to feed off the human race so they can take over the planet, blow it up, and spread to other planets to do the same thing over again.

Really.

Anyway, the plan goes off with a hitch at first, but then it goes bad. Really bad. Like Satsuki gets captured, COVERS (the name of the Life Fiber alien race) takes over, Ryuko turns out to be some sort of unholy mix of life fibers and human flesh like Ragyo and Nui (oh and also she's Ragyo's daughter and Satsuki's sister), and then she ends up going into a coma for a month. During that time Nonon and the others join up with Nudist Beach, whose base wasn't completely destroyed (they're nice people) and she, along with the others, ends up losing her uniform due to overuse. She goes back to the city near Honnōji in order to save some people, goes back to the base, and then discovers (along with the other devas) that Satsuki is alive. They plan a rescue mission, it works, but it turns out Ryuko lost her way again (brainwashing this time), they fight, she gets saved, Iori sews everyone a new uniform (minus Satsuki and Ryuko) and they go to fight Ragyo. Elite Four proceeds to do nothing of importance from there on after, except Gamagoori who uses HIS BODY AS A SHIELD, "dies", is revealed to have merely passed down, and then tears down the barrier protecting Ragyo's plot device allowing the Nudist Beach guys to blow it up.

Ragyo then ragequits by having Nui merge with the original life fiber before merging with her, and then proceeds to...um...have a little too much fun blasting off into space in order to activate her plot device manually. Ryuko absorbs everyone's life fibers, transforms with Senketsu into...something that looks like Super Shadow (you know, from Sonic Adventure 2) and then blasts off into space. Ragyo loses, commits suicide once her own Life Fiber uniform is destroyed, the world is saved, and life returns to normal. The end.


PERSONALITY:

They say you can't judge a book by its cover, and this saying holds especially true for Nonon Jakuzure. Despite her cute looks, small stature, loves of stuffed plushies, and generally nonthreatening image, she's actually one of the most fearsome of the Elite Four. In sharp contrast to her overall appearance, Nonon has a sharp wit and an even sharper tongue and she isn't afraid to lash out at someone who annoys her, nor does she bother to hold back in the face of anyone. She's blunt to a fault and clearly enjoys laying down the sass on just about anyone who isn't named Satsuki. Even her fellow Devas are subjected to her sass, although in their case it's safe to say that her words are far more playful. Even if her tone doesn't change much.

Yet for a young woman who is good at laying down the smack, Nonon's actually pretty bad at taking it. While she can be resistant at first, it doesn't take too long at all to tear down the Drum Major's metaphorical walls and piss her off. Her temper is infamously sort and when she loses it she really loses it, as shown in the fight with Ryuko when she learned how to combat Nonon's aerial assault with her own. She believed herself to be the only student at Honnōji who should be able to fly. Having that title taken from her was enough for her to stop messing around and really focus on beating Matoi into the ground. And while she is able to trade blows with Inumuta, along with a few others, it doesn't take all that long for her to drop a particularly nasty comment to shut them up or just flat out tell them to piss off. It's not exactly definite why she's like this, but considering her massive ego and the general "better than you" attitude that usually gets displayed, it's safe to say that any metaphorical assaults on her that amount to "you're not as great as you think you are" get taken very seriously.

Despite this, Nonon is actually quiet intelligent. She knows a lot about music, including genres, composers, musical pieces, etc. In the Academy she leads not only the marching band, but also the orchestra as conductor; functioning as both the drum major and the conductor respectively. Of course, as a conductor and drum major do need to have a fair level of musical talent, it's safe to say that Nonon possesses such ability, although what instruments she can actually play is up for discussion, though it does seem that she favors that classics, especially anything in the brass or woodwind section. Aside from musical knowledge, she's also quiet clever and downright sneaky at times, though this side of her is usually reserved for carrying out Satsuki's plans...or her own petty games.

While it's fair to say that Nonon is very much a person who enjoys "playing" with people and her antics aren't exactly the nicest, people whom she downright loathes are subjected to far worse. As shown in the fight with Ryuko, Jakuzure has a definite sadistic side to her; one that loves inflicting pain onto those who stand against her or Satsuki. Sure you could argue she always has that side, what with her love for mocking others and schadenfreude, but it's only truly mean-spirited when you get her angry. Like hating your guts level of angry.

Of course, while Nonon isn't exactly a nice person...she's not all bad. In fact it's safe to say there is a genuine heart there. Her main positive trait is her fierce loyalty to Satsuki and her cause. Even if she acts like a spoiled brat at times, mocking others for her own enjoyment, she is more than capable about caring for others. She'd sacrifice her dignity, pride, and even her life without a second thought to protect Satsuki. In addition, she does genuinely care about her fellow devas, as shown when she showed compassion upon her return to the Nudist Beach base (not that it lasted long), as well as post-canon where she and the others were trying to help Gamagoori get a date. Though those examples are only to those close to her, it's inaccurate to say she only cares about them. Nonon follows Satsuki not just because they're friends, but also because she truly wants to see the world that Satsuki wants to make a reality. A world that could be far better for everyone than the current one. Further emphasizing the point, it's also fair to note that she did return to Honnōji to save as many people still there as she could, even if there was a chance that she could have been captured by COVERS.

POWER:

1. GOKU UNIFORM: Unlike most of the Four Devas, Nonon's goku uniform abilities don't actually change all that much. While they do have a few different abilities, essentially her job at the Academy is wide scale destruction. Even in the condensed versions of her uniform; MK II and III, she is still able to take out large groups of enemies with little difficulty. As she'll be bringing in MK II, I'll discuss that one.

Essentially, MK II's functions are exactly the same as MK I, except it has more or less the same firepower while being smaller, more agile, and overall stronger. With it, Nonon can attack using sound and energy blasts, fire missiles, fly, and even play music, in addition to all the normal features of a 3 Star Goku uniform (namely increased strength and durability).

2. GOKU UNIFORM UPGRADE: Despite being post canon, I do have an overall preference for her MK II design. Largely because the design is far less revealing, not to mention more aesthetically pleasing. As a result of this, I'd like it to be brought up to part with her MK III, as well as sharing the similarities of Uzu's upgrades. Namely:

01) Lack of deterioration. As goku uniforms suffer natural wear and tear the more they're used, much like regular clothes, as well as take damage, I'd like her's to have passive recovery and maintenance, since no one aside from Iori really knows how to repair things. Of course, this would only be when the uniform is not in battle mode. So it wouldn't be able to restitch itself during battle, or at least not quickly enough to be all that useful.

02) Like Uzu, I'd also like her to have the ability to adjust the life fiber count at will, being able to raise it or lower it as she chooses. The default is, of course, 30% percent. Any higher will cause a strain on her body, which will increase the longer she maintains it. As a result, this means it will take time and training for her to use the higher levels with minimal drawbacks. She can't just go instantly to 100%, as the strain on her body and mind would immense. Chances are she'd lose her mind and pull a Ryuko. And nobody wants an even nuttier Nonon, trust me.

〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:

LOGS POST (PROSE) SAMPLE: Here's my post to the test drive.

FINAL NOTES: N/A
Edited 2014-08-04 05:16 (UTC)
floesight: (14)

PRAM APP

[personal profile] floesight 2014-07-09 02:32 am (UTC)(link)
OUT OF CHARACTER INFORMATION
Player Name: Jon
Player Journal: [personal profile] lovephantom
Age: 20
Contact: AIM: jongrim001
Characters Played: N/A

IN CHARACTER INFORMATION
Name: Pram
Canon: Makai Kingdom
OU/AU/OC: OU
Canon Point: Post-game
History: BOOM!

Although the wiki is a bit lacking, so I'll go over Pram's history in the game fairly quickly.

First off, Pram is one of the youngest Overlords in the cosmos, and she gained her Netherworld from her father when she was only 2 years old. Despite demon aging being a bit...confusing, the fact that she was able to pull this off at such an incredibly young age was definitely something special. Though the identity of her father is never blatantly said, the implications that it's none other than King Drake the Third are too obvious to ignore. Further more, while Zetta has said that she gained her Netherworld "recently", it should be noted that Zetta is tens of thousands of years old so recently for him is a bit different than it would be for a human.

At any rate, as the many years passed Pram's mana powers began to grow considerably, and over time she gained the ability to see into the future. This gave her the title of "Oracle" and, along with her incredible mana power, allowed her to gain the respect she wanted from the other Overlords. However, in reality she doesn't actually have the powers of an Oracle. Instead, all her predictions came from reading ahead in the Sacred Tome. Not that anyone ever finds out about this. Nor do they find out about the fact that she was the one behind Zetta becoming a book.

During her time as Overlord, she enjoyed toying with her fellow Overlords. However, her personal favorite plaything was none other than the Badass Freakin' Overlord Zetta. Despite this, she felt as though he was getting a bit too big for his britches, so she decided to teach him a lesson by writing that he would eventually doom his own Netherworld. She then acted as though this was one of her premonitions and set Zetta on a path to fix it. He tried to do so, only to check the Sacred Tome and find out it was still doomed.

Outraged, he burned the Tome and...doomed his own Netherworld. In an effort to save himself, his separated his soul from his body and confined it into the Sacred Tome. With his Netherworld and body apparently destroyed, he was forced to get help from the other Overlords, the first of which being Pram. While she did mock his new form, eventually she did decide to help and instructed him on how to regain his body and Netherworld (nevermind the fact that she was planning to help him from the get go, considering she brought another overlord along with her). Her, along with the other Overlords, wrote inside Zetta to create other Netherworlds. He would conquer said Netherworlds, allowing him to gain the energy necessary to recreate his own. Along the way, Zetta and Pram encounter Trenia, a mysterious girl who seems to know a lot more about the cosmos than her naivete would have you believe. Hell, she even knows that Pram isn't actually an Oracle.

Later on, one of the Overlords, Salome, shows up. She was actually Zetta's apprentice and possible lover, but she left after he started to deny her advances. She lends him a hand as well, despite her lack of good health. Eventually we find out that the girl Trenia is actually the spirit of the Sacred Tome who got kicked out when Zetta took over. Further more, Salome has actually been giving Zetta incredible amounts of mana in order to make him as strong as he is. Which is why her health has been rapidly declining. This was revealed after...she died and gave him the last of her power. Yeah, turns out she crashed her Netherworld into his newly reborn one and acted crazy so he'd kill her to complete the ritual and gain all of her powers. Thanks to all the time that passed, Zetta feels like a douche.

Finally realizing what an idiot he'd been, though still trying to hide behind his pride, he asks Pram for her help. She notes how pathetic he's become and actually feels bad for doing this to him. It's revealed that she actually hadn't meant for this to happen, and had only wanted to teach him a lesson. So to make it up to him, she says they'll use the Tome and she'll sacrifice the power needed to make a wish to resurrect Salome. However, the wish fades. Apparently Pram's power, for as massive as it is, just wasn't enough.

And then she gets pissed. Releasing all her mana power and transforming into her true, more lion-like form, Pram actually manages to freaking rip open the gates of the Underworld so they can rescue Salome. And then Seedle, one of the other Overlords and lord of the Underworld attacks Pram, causing her to lose focus and pass out. Before she faints, Pram admits her failings and regrets being unable to help Zetta. Seedle reveals why he did what he did and why he hates Salome so much, Alex, Zetta's so called rival and fellow Overlord shows up, kicks the crap out of him, and then Trenia shows up. She reveals who she is, confines herself to the Sacred Tome, and then Zetta, with his newly regained body, writes his wish in the tome. Salome comes back, Pram's revealed to be okay, and the credits roll. Skip to five days later, Pram and Alex decide to check on Zetta, as he supposedly was crushed by an all-powerful being called "The One" and would die in three days. Turns out it was just a fake, and the three, along with Salome, who's now apparently Zetta's wife, muse as much before the game truly ends.

Personality:
First and foremost, Pram is a demon and an Overlord class demon at that. This means that some of the traits that your average run of the mill demon has are amplified by a lot, such as her massive ego and love for committing evil acts. Although these acts tend to vary, whether it be attacking someone for very little reason, inflicting massive damage to another Overlord's netherworld, or making puns on the expense of a guy who just became a book. Yeah, NIS brand evil is weird.

Like most of the Overlord's, though, Pram isn't exactly what you'd call a terrible person. Oh sure she's selfish, stuck-up, full of herself, mean, petty, and very short-tempered, but there's definitely a heart there. She was capable of regret upon realizing just how badly she ruined Zetta's life, and she even tried to bring back Salome by using up a massive amount of mana power. It was very possible that she would have died had the plan actually worked, and while she was aware of this she was determined to go through regardless. Not only that, but in the bad ending where she attacks and possibly kills Zetta, the reason she did so was because she thought Zetta had been sapping Salome's power away on purpose and that he had been leading her on. So demon she may be, Pram is capable of caring for others. Though don't expect her to advertise this fact.

However...just because she can do good things doesn't make her a great person. Pram's most notable trait happens to be just how good she is at manipulating people. She's incredibly clever and sees most of the people around her, Zetta especially, as her toys. She loves playing with them in various ways, which usually ends up making them look like idiots for her own amusement. A lot of this tends to be "harmless", at least in comparison to what she could be doing, but it should be noted that it is very much possible for her to take things too far. Sure she'll regret it later, and possibly try to fix things depending, but even then chances are it's not going to stop her from continuing her "playing". She might lay off the person, at least for a while, but overall it's quite simply her thing.

Demons tend to have tempers, especially when they are insulted, and Pram is no exception. Her main flaw is how petty she can be, and when this combines with her infamously short temper it creates a recipe for disaster. When two of the three persons that make up Dark Lord Valvoga mocked her, despite the mocking being fairly light, Pram took major offense to it and blasted them with her incredible power. Obviously all three lived thanks to being Overlords themselves, but it still hurt like hell. And this wasn't the first time she lost her temper, either. During another conversation with Valvoga, she actually got pissed enough to wipe out a portion of their Netherworld with her powers. However, it's important to note that Pram losing her temper doesn't always end in a shit fit and an explosion. Pram isn't an idiot. She knows who she can attack and get away with it and who she cannot. As long as she's stronger than the person she's attacking, she'll readily let them have it if they ask for it. But someone like Zetta? Pass. Not that she forgets the slight. She just chooses to get her revenge in a more...sneaky way.

Of course, get her mad enough and she might just attack with her full power, strong opponent or not, as Zetta found out in the Bad Ending.

Adding onto her negative traits, one could also assume that Pram is rather lazy. Despite her massive amount of mana powers, being second only to Zetta himself, she doesn't bother trying to take over other Netherworlds. Most of the Overlords tend to stay out of each others way, but it's fair to say that if some of them had the opportunity to take another Netherworld over they would. Yet Pram is completely content with what she has and prefers screwing with the others for a laugh than actually do any sort of work. And even when she helps Zetta, despite numerous times when he could use a hand, (because he's just a book, geddit) she chooses not to lift a finger. It's only when he's completely exhausted all other options that she steps in.

Finally, one thing to keep in mind is that Pram's entire identity is a lie. She's not an Oracle no matter how much she wants to be. While it is possible that she might be able to acquire the skills, currently she has none. This is obviously a sore spot for her, and she'd do just about anything to keep it from coming out. Same with the fact that all Zetta went through was her fault. While it is possible she may finally come clean, on the whole if anyone were to find out about this they'd be able to blackmail her easily.

Strengths: Powerwise? Pram's packing a bunch. She's more or less the second strongest Overlord in the current point in time and her mana power is nothing to sneeze at. In the good ending she was actually capable of tearing open the gates of the Underworld to save Salome, while in a bad ending she actually took over the entire cosmos once she killed Zetta.

Skillwise, Pram's major power comes from her magic. She's mage type character through and through, packing a wide variety of spells. Aside from every book spell in Disgaea D2, she also has every elemental spell up to Giga, every Ice spell, every Star spell up to Omega, and her own set of Unique specials which include Freezing Prophecy, Ice Mirror, and Frost Dragon. She also does have some healing magic, but it's nothing special.

Her innate ability (called evilities in the Disgaea verse) is Prophecy. Basically it's a set of five evilities that randomly change every turn (or in the case of the game, after every attack). They are as follows:

Prophecy of Anger: Boosts Attack Power by 100%
Prophecy of Godly Wind: Self and allies have a 50% chance to evade an attack
Prophecy of Judgement: Inflicts damage to a random enemy at the end of the "turn"
Prophecy of Wisdom: Increase the intelligence (magic power) of all allies by 50%
Prophecy of Poison: Inflict the poison status on all enemies at the end of the "turn"

However, as all of these abilities are quite simply broken, I'd add a nerf to them. In an actual fight, in addition to the fact I'd have to use a random number generator to determine which ability would go off, I'd also go through the RNG again to determine if the skill would go off at all. Meaning even if she would have a skill, there is a chance it won't go off at all. And even if the skill doesn't go off, a new skill will still be randomly selected. So it's entirely possible that her "evility" will do nothing at all during an entire fight.

Being a mage-type character with Overlord level powers, coming at her with spells is just asking for an ass kicking. Her resistance to spells is pretty high.

Her brain power is, above all else, probably her biggest asset. She's street smart as well as book smart, making her a difficult person to trick.

Weaknesses:

Despite being smart, Pram is quite capable of being single minded in her plans. Sometimes she doesn't think things through and as such this can cause unforeseen consequences; some of which can come back to bite her. This is even more possible due to the fact that she has a big ego; underestimating someone is a likely outcome as well.

While on the magic side of things she's a beast, overall Pram's physical strength isn't that impressive. Oh sure she can throw a mean punch, but it's nothing that another demon can't do. And while her physical strength is bad, her overall defense is even worse. Anyone who can avoid her attack and wail on her enough probably won't have that hard of a time kicking the snot out of her.

Her short temper's another flaw, as it's possible that she might do something irrational out of anger instead of thinking things through like she normally would.

She's also very protective of her secrets, and would do anything not to let them get out. She doesn't want anyone to find out that she's a fake Oracle or that she was the one behind Zetta losing his body and Netherworld.

Finally, like most Overlords while she's not all that evil, coming off a certain way is very important. And while she is a bit more true to herself than the others, she'll still try to maintain her Overlord image no matter what.

Possessions:
Pony/Animal Type:
Cutie Mark:
Pony Picture:

SAMPLES
First Person:
Third Person:
Edited 2014-11-10 03:06 (UTC)
witchdomination: (Default)

[personal profile] witchdomination 2014-07-30 10:00 pm (UTC)(link)
I'll use this section to go over the sidekick or "familiar" she'll be bringing, Hundred Knight.

SUMMARY: Overall, in terms of personality there's not actually a lot to him. He's a silent protagonist type, and while he is able to make choices they don't really change anything other than how conversations flow. Furthermore, because of his limited sentience he is only able to question, confirm, deny, or ignore things. Actually speaking a language is something he cannot do.

However, he does have a personality, as limited it is. Hundred Knight is, despite being a legendary demon, incredibly adorable. He's very child-like, being naive to the ways of the world while also expressing a curiosity for it. Though he can be very determined and loyal, working hard for Metallia despite her sometimes less than stellar ways of dealing with him, he's also capable of getting easily distracted and, quite frankly, being a little brat. Seriously, he actually had the option to sleep on Metallia's bed when she was temporarily dead.

Though this one didn't take it. Mostly because one of his other traits, namely his want to please his superior and fear of punishment. Like a child, he wants to make Metallia proud of him and is will to do whatever it takes to do so, even if he doesn't always get praised. Of course he's hardly completely child-like. Hundred Knight is very much aware that a lot of his allies can be idiots, and can occasionally be seen standing off to the sidelines, squinting at them in a judging manner. Furthermore, he has no problems with beating the tar of or even flat out killing opponents if necessary or if Metallia orders him to. As young and innocent as he can be, he's still very much a demon.

POWERS:

Strength and Endurance: More so than even his master. Hundred Knight packs an incredible amount of physical strength, and as he is a magical being, is functionally immortal as his body isn't organic. However, it is possible to kill him, though it's very difficult...unless you just kill Metallia. As they are linked due to the fact that he's her familiar, if she is killed he will follow. In addition, he runs off a magical energy source known as giga calories or gigacals for short. Without Metallia to supply him with this, his

Swordsmanship: Is capable of wielding a wide range of weapons, though swords are the ones he'd most skilled with.

Storage: Hundred Knight's stomach is capable of storing a wide variety of objects, which he can cough back up at will. It also seems like he has the ability to shrink the down to a much more manageable size, then bring them back to normal size once they're ejected from his body.

Transformation: Though it's not a power he's discovered at the point now, Hundred Knight has the ability to shift his body into that of a massive bird, which he uses to transport himself and Metallia.

Weapon Summoning: Can conjure up to five weapons, wielding one at a time, one after the other.

Tochkas: Tochkas are other sentient beings, like HK, that are a part of him. Each has its own unique ability, though they're all pretty straight forward. One is an enemy distracting face, another is a bomb, an army of 8 mini knights, a boomerang, a roadrunner like scouter, a tower that shoots magical cannonballs
Edited 2014-07-30 23:06 (UTC)
sardinelover: ("it's just another night)

[personal profile] sardinelover 2014-07-31 08:56 pm (UTC)(link)
⌈ PLAYER SECTION ⌉

Player: Jon
Contact: PMing [personal profile] lovephantom or hitting me up at jongrim001 on AIM is the best way to contact me. I also have a plurk, but I'm working on making a move to another one. When it changes I'll be sure to include that.
Age: 20
Current Characters: N/A


⌈ CHARACTER SECTION ⌉

Character: Valvatorez
Age: 2542
Canon: Disgaea 4
Canon Point: Post-game, but before the epilogue battles.

Background: This should cover it, I believe.

Personality:

Abilities:

Other:


⌈ SAMPLE SECTION ⌉

First Person Sample:

Third Person Sample:

Questions:
skullshako: (Default)

[personal profile] skullshako 2014-08-04 05:26 am (UTC)(link)
3. SOUND MANIPULATION: This is probably the dumbest power ever, so of course I'm giving it to her. As the name implies this ability allows her to manipulate sounds within a small area, about the size of a large concert hall, in any direction. Of course that's the maximum, so she won't be able to do that immediately. What this ability entails is that she can increase or decrease the sounds around her at will. She can render someone completely mute, or increase their voice to that of one hundred Hulk Hogans shouting "BROTHER" through one hundred megaphones. As a fighting power this is more or less useless, but it can come in handy to strengthen the sound blasts, but that's about it.

Oh and I guess she'd get more durable ears so she doesn't blow her ear drums out. Necessary passive powers and all that. Of course I'm perfectly fine with her only being able to get the above two powers. She'd mostly just use it to quiet down people she doesn't like anyway.
skullshako: (Default)

[personal profile] skullshako 2014-08-04 05:41 am (UTC)(link)
[To the surprise of literally no one, Nonon's first post just so happens to be a video post. Because why would she allow people to hear her lovely voice, but deny them the right to see her "beautiful" face. It's just not right! A travesty if she ever heard one.

Besides. How would anyone else get to she her incredibly unamused expression?]


So if I'm getting this right, apparently the lot of us are now full-fledged "super heroes". And, according to Monkey's comics, that means we're supposed to run around in colorful costumes and fight the forces of evil. And bad hygiene, though I might be remembering that part wrong.

[A dismissive shrug. It's not like she cares all that much one way or the other.]

Either way, if I'm going to be fighting alongside a bunch of people I don't know, I'd like to get to know the important things. Namely, how many of you have more than a passing interest in music? Do you play any instruments? If so, what kind? Are you any good? Things like that. I don't care if you've got some rocking tunes on your Ipod. So does literally everyone else. You aren't special.

[A pause. Idly the pink-haired girl waves her baton in the air, as if counting the number of notes in an orchestra that doesn't exist.]

Oh, and I guess names are kinda important to. Feel free to include those if you're at least mildly interesting. Mine's Jakuzure, for those curious.
getsheated: (Default)

[personal profile] getsheated 2014-08-25 04:00 am (UTC)(link)


[And no one was surprised. Witch or not, Vanessa sure does love fire. Can either be a gym leader or your average every day trainer. Probably dabbles in contests during her spare time, with her main choice being her precious Charizard. Thankfully its moveset isn't Ember, Flamethrower, Fire Spin, and Fire Blast.]
frilleerie: all icons by gotnaked @dreamwidth (You shoulda seen the look on his face!)

[personal profile] frilleerie 2014-11-09 07:10 pm (UTC)(link)
〈 PLAYER INFO 〉
NAME: Jon
AGE: 21
JOURNAL: [personal profile] lovephantom
IM / EMAIL: AIM: jongrim001
PLURK: [plurk.com profile] swampwitchery
RETURNING: N/A

〈 CHARACTER INFO 〉
CHARACTER NAME: Nui Harime
CHARACTER AGE: 16
SERIES: Kill la Kill
CHRONOLOGY: Post episode 19
CLASS: Villain pretending to be Hero.
HOUSING: I'm fine with whatever.

BACKGROUND: Nui's wiki link and Episode list
Edited 2014-11-10 03:20 (UTC)
frilleerie: all icons by gotnaked @dreamwidth (...well I did!)

[personal profile] frilleerie 2014-11-09 08:54 pm (UTC)(link)
PERSONALITY:

POWER:

Life Fiber Biology: Life Fibers are a type of alien parasites that resemble threads. They can be woven together like normal threads in order to create clothing. In exchange for some of their hosts blood they are able to grant the wear tremendous power. However they must typically be worn on the skin because having them inside the host would cause them to drink too much of the host's blood, thus killing it. However they can be infused with another living being, creating something beyond the strength and bounds of a normal human without the drawbacks of needing blood as the fusion essentially combines the host and the parasites into one.

Nui is a perfect example of this. Because of the Life Fibers in her body she is capable of instantly healing wounds and reattaching limbs with little difficulty. She has strength far beyond that of a normal human, even one wearing a 3 Star Goku Uniform and the endurance to boot. In fact in canon the only thing that can actually sever her limbs completely or kill her outright is a blade made of hardened Life Fibers. And even then it needs to be either a set of blades or a massive scissor as both sides must be cut. Otherwise a single strand would remain.

However, as this is incredibly unfair and broken I will be nerfing her powers. Instead of needing a Life-Fiber based blade to cut and or kill her, any bladed weapon sharp enough and sturdy enough to do the job will be effective. Her endurance is still above the limits of a normal human, but with enough force you can slice her body right in two. If the parts aren't reconnected within 6 seconds, she will die. To subvert this a bit she can harden her fibers enough to block or even shatter the blades, but as a drawback she needs to do this consciously. So if someone can distract her or use her ego against her they can succeed. Furthermore while hardened her limbs are stiff and sluggish in the movements. She won't be able to react as quickly than if they weren't hardened. Plus it takes a second or two to unharden them.

Also she can still very much feel pain, though it's numbed a bit.

Life Fiber Creation/Control: Nui can spread her Life Fibers into pieces of clothing, allowing them to grow and eventually take over the entire outfit without the owner even realizing it. The process is slow, however, and would take several months at least. Once enough of the outfit is completely taken over by Life Fibers, they can overtake their wearer, turning the victim into a COVERS (giant clothing alien monster thing that looks like a stylish white suit) that can be manually controlled by her or function on its own. However these COVERS are inferior in terms of sheer strength, cunning, and endurance to Nui herself. If the wear is cut out of the COVERS then said COVERS will die instantly thanks to being cut off from its host.

In addition to this, Nui can also control the Life Fivers inside her own body. She can send strains of them out to bind her enemies and throw them around like ragdolls, though she will be unable to use her hands for anything else until the fibers are either detached or severed, and she cannot use mind control on them. Further more she can also use them to alter her own appearance to look like anything or anyone. However, her disguises have some major flaws. First and foremost she will not sound like them. Instead she must use a voice modulator to disguise her voice. Second, because her left eye was cut out she is unable to disguise it. This means that all her disguises will have some type of cover to hide her missing eye. Also there's being able to mimic the person's scent, but that only applies to those with a strong sense of smell.

Reality Warping (Cartoon Phyiscs): In canon Nui can do a number of feats that wouldn't be out of place in a Loony Toons episode. For example, in canon various red kanji letters appear dramatically all throughout the episodes. While none of the characters seem to be able to see these, Nui can and is able to lean on them, lay down on them, etc. She can also reach through dramatic cut-in's and stroke someone's hair, despite the other person being more than a few feet away. Then there was the time she was blasted away into a nearby wall, leaving her silhouette (with giant hair curls included) on the wall before popping out perfectly fine.

In Mom, this will work in a variety of ways. As MoM isn't an anime she won't be able to reach through DRAMATIC CUT-INS as they don't exist, but she will be able to do so via her communicator, a phone, etc. She can't actually strangle someone or injure them greatly, but she can pay their head, smack them, poke them, play with their hair, etc. Just comical things. Furthermore she can create big, bold letters out of thin air. Others can see them, and they can be picked up, but if used as a weapon they're about as effective as a big piece of Styrofoam and will disappear a few seconds after she stops touching them. Blunt weapons will merely leave an indication on her body in their shape before she re inflates herself, and getting hit by a car, rolled over by a wheel, etc. would just get her stuck on it before she peeled herself off. If thrown into a contain or something she'd just take the shape of it before either being let out or simply breaking the container. Not that it would be easy. So basically just trap her in a jar and it's gg no re.

Also she can make her theme song play whenever she wishes. Like it will actually play randomly and people will be able to hear it despite there being no reasonable source of it. Chances are it'll sound like she herself is emitting the sound.

〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:

LOGS POST (PROSE) SAMPLE: Test Drive link.

FINAL NOTES:
Edited 2015-02-07 01:16 (UTC)
purseowna: (Default)

[personal profile] purseowna 2014-12-12 04:50 am (UTC)(link)
Applicant Info

◎ Name: Jon
◎ Journal: [personal profile] lovephantom
◎ Contact: [plurk.com profile] swampwitchery

Character Info

◎ Character's Name: Marie
◎ Character's Canon: Persona 4: Golden
◎ Character's Age: Physical age: about seventeen or sixteen, actual age is probably older than dirt since she's Izanami.
◎ Canon Point: After the ski trip, but before endgame.
◎ Background/History: Here you are.
◎ Is the character a hacker and/or do they have a sixth-sense? No and not really. She would probably be able to pick up on a noticeable or powerful presence, but otherwise it's nothing too special.

◎ Personality:

All Characters have their very own title in the Persona 4 Arena games. Most of the time they poke fun at the characters by exaggerating their character traits for laughs, such as Yu's (the main character) "The Sister-Complex Kingpin of Steel" or Teddie's "The Beast in Heat". However Marie's title, "The Antisocial Poet of the Hollow Forest" actually fits somewhat well. One of Marie's most obvious traits is probably how distant she seems when compared to others. In fact when you first meet her, before she introduces herself, the game merely labels her as "Unfriendly-looking girl". This title seems to fit her quite well in the early stages of the game, but you or should I say Yu find out pretty quickly that there's more to Marie than just a grumpy exterior.



◎ Powers/Abilities:

Physical: While Marie is supposed to be a goddess, there isn't really all that much that separates her from normal person. She an still be hurt or killed like any other human, but she's supposedly more resilient than the average person--though no more or less than the members of the Investigation Team.

Magic: Though her body is similar to a normal human's, her abilities are not. At her current state Marie is still lacking a part of herself, as the being who split from her and became Izanami is still alive. However she does still have a wide variety of abilities to use at her advantage thanks to Ameno-sagiri and Kunino-sagiri combining with her. For starters she is able to control and affect the weather to some degree, though as she isn't fully complete this is mostly limited to light snow flurries and rain, though she can call down strong bolts of lightning.

Her bag is also made of some type of strong magic, as it can store just about anything she needs, from exploding presents to a jack in the box of Igor, the proprietor of the Velvet Room. As Margaret gave it to her, it would appear that she is the reason behind its strange properties.

Persona: Marie does indeed have a Persona, though it's not fully explained why she received it. The end of Golden shows her with Kaguya during the end credits, the very same Persona you get from finishing her Social Link as well as the Persona she uses in battle during Ultimax. Though it's not 100% set in stone, the most logical explanation as to why Marie has a Persona is because she "faced herself" before she became Kusumi-no-Okami. When Marie regained her memories she created the Hollow Forest and then hid herself away from the "Real World" so that no one would find her. This is because she felt that she had to die in order to completely destroy the fog once and for all. However, she was denying her own feelings in the process. Deep down she knew she wanted to spend more time with the protagonist and his friends, that she wanted to live, but convinced herself that there was no way she could be happy and that she had to resign herself to her fate.

Once her friends showed up in an attempt to save her and convinced her that her life was important and that she might not have to die, she accepted it and allowed the fog to take over her body so it could be destroyed while she remained, almost as if it became a sort of armor for her. As Shadows come from the Fog, this explanation does seem to make the most sense.

But onto Kaguya.

Unlike the Investigation Team's signature Persona , Marie's is actually able to be used by the main character. However, it's important to realize that Marie's version is different from his. The Protagonist can craft Kaguya at will and create it with whatever moveset his heart desires, while Marie is stuck with Kaguya and her moveset, though it can use Lighting or Zio skills, judging by Ultimax.

Though Kaguya can be used for battle, she is slightly more adept at support. Her skills, as taken from the wiki, are as follows:

Hamaon: High (80%) chance of instant death from the power of Light on one enemy.
Mediarahan: Recovers all HP to all allies. Can be used in the field.
Tetraja: Protects an ally from an instant death attack once.
Mahamaon: Medium (40%) chance of instant death from the power of Light on all enemies.
Hama Boost: Light-based attacks are 1.5 times more effective.
Spell Master: Halves the SP cost for all magic skills.
Maziodyne: Deals Heavy electric based damage to all enemies. (Replaces Fast Heal since its use wouldn't make much sense in an RP environment, and because of the previous mention that it can use electrical skills.)

Finally, there are a few important things to note about Kaguya. It is exceptionally weak to fire-based attacks and is a magic-based Persona, meaning it uses magic to fight rather than brute strength. Though SP will not be implemented in the same way as it is in the games, I will be exercising discretion with it. Kaguya will not have unlimited magic ability, nor will it be able to fire off insta-kill attacks on all enemies. Insta-kill attacks only work on common enemies that can be encountered anywhere, while stronger enemies are completely unharmed by it. This includes player characters if she were to fight.

◎ Weapons & Other Special Inventory:
Her outfit, hammerspace purse, an Igor jack-in-the-box, several pens and pencils, and a notebook.

CEREALIA-Specific

◎ Element:
air because m air e hahahaha

Awful jokes aside, Marie's element is definitely water. Not just because it is associated with life, as Izanami is, but because like water Marie can be cold and hard as ice, and yet over time melt. She can be relaxing to spend time with, like the feeling of water softly brushing over your toes, or she can be like a massive tidal wave sweeping you into the shore with your head stuck in the sand. Though I choose water mainly because the shape she takes often has to do with those around her, just as water does.

◎ Sense: Sight. Marie is a very artsy person, and seeing is her main way of experiencing the world. She notes the things around her whenever the protagonist takes her out, and she uses her sight in order to write her poems.

◎ Seven Character Traits:
[+ Artistic + Caring + Loyal]
[- Easily bored - Cold - Naive]
[+/- Shy]


Samples

◎ First-Person Sample: Test Drive Post!

◎ Third-Person Sample:

◎ Is your character retaining any previous game memories? No.
Edited 2014-12-14 04:33 (UTC)
bankrupts: (pic#8583630)

[personal profile] bankrupts 2014-12-12 04:24 pm (UTC)(link)
Applicant Info

◎ Name:
◎ Journal:
◎ Contact:

Character Info

◎ Character's Name:
◎ Character's Canon:
◎ Character's Age:
◎ Canon Point:
◎ Background/History:
◎ Is the character a hacker and/or do they have a sixth-sense?

◎ Personality:

◎ Powers/Abilities:
◎ Weapons & Other Special Inventory:

CEREALIA-Specific

◎ Element:
◎ Sense:
◎ Seven Character Traits:

Samples

◎ First-Person Sample:

◎ Third-Person Sample:

◎ Is your character retaining any previous game memories?
purseowna: (Default)

[personal profile] purseowna 2014-12-14 03:57 am (UTC)(link)
In the Persona Arena games, all characters have their own titles. Most of the time they poke fun at the characters by exaggerating their traits for laughs, such as Yu's (the main character) "The Sister-Complex Kingpin of Steel" or Teddie's "The Beast in Heat". However Marie's title, "The Antisocial Poet of the Hollow Forest" actually fits quite well. One of Marie's most obvious traits is probably how distant she seems when compared to others. In fact when you first meet her, before she introduces herself, the game merely labels her as "Unfriendly-looking girl". This title seems to fit her quite well in the early stages of the game, but you or should I say Yu find out pretty quickly that there's more to Marie than just a grumpy exterior.

The first time Yu meets Marie is near the train station in Inaba. At this time, she lacks her trademark hat and purse, which were both gifts from Margaret, one of Igor's assistants. He drops a piece of paper on the ground, which she picks up and hands to him. A very helpful gesture that's immediately met by a response that wouldn't be out of character for a brick wall to make. Yu then encounters her again near the gas station, where he speaks to her once more. She doesn't seem to fully remember their first meeting despite it being like an hour ago, if even that, but she does state that she doesn't really have anywhere to go. She was just at the station because that's where she was.

Which brings us to a major trait of Marie: that she is an incredibly honest individual, as well as a very blunt one. Because she speaks her mind freely without censoring herself or sugarcoating her words, she tends to be put at odds with more formal people who demand respect. Or most people, really. She tells people like it is rather than what they want to hear, though it's not as if she does it out of spite or dislike. It's just who she is. Though sometimes she isn't the best at putting her feelings into words. Weird for a poet, huh? An example of this comes from a part of her Social Link where she encounters Yu's friends Chie and Yukiko. She calls them by a nickname, like she does with most people, except their nicknames are "Green" and "Red", as they (or at least Chie as far as she knows) constantly wear those colors. They mistake it as an insult, but she explains it's just an observation. It's not necessarily a bad thing, just that she considers it a waste that they chose to wear the same color every day despite being human and thus having the freedom to wear anything.

Before this event, Yu encounters Marie once more in a place called the Velvet Room--where dream and reality meet. It is the place where he crafts his Persona to battle Shadows, among other things. Marie is a new resident of the room, and apparently her fate is tied to the fate of the protagonist. Her job in the room is to manage Skill Cards (think TMs from Pokemon), but despite being a worker she's quite...rambunctious. As mentioned earlier Marie can be put at odds rather easily with anyone who demands respect or thinks very highly of themselves. Despite Igor and Margaret being powerful individuals, Igor especially, she refers to him as "The Nose" constantly, even while he's sitting right next to her. She also talks about how boring the room and its inhabitants are, as neither of them ever says anything. Mostly Igor, though. He's pretty chill. She just spouts off in his limo about how much it kinda sucks and he just does not give a single crap. Margaret does try to get her to behave more, but it's mostly in vain. It's hard being so professional. Though it is fair to note that Marie does always call Margaret by her real name. She treats her with a decent amount of respect, but she still very much acts like a grumpy teenager. They appear to have a sort of sisterly relationship, as Margaret was the one who took her in, gave her a place to stay, extra clothes to wear, told Yu to take her out every now and again, and lets her run off on errands when she gets bored.

The errands are mostly so she can snatch her poems out of Marie's back and leave them on the floor of the Velvet Room for Yu to read, though. Marie freaks out when people read her things. Margaret finds it hilarious, though. So much for being professional.

But I digress. Marie has a strong dislike of being bored, alone, and being bored and alone. Fair enough for someone who spent the majority of the time they can remember wandering around from place to place. During one of the early Social Links with her, Yu discovers that Marie has amnesia and thus cannot remember anything about her past such as who she is, why she is here, or whatever even is she. It seems that Marie is aware that she's not human with how she refers to other humans, but everything else is best summed up as "???".

Thanks to her lacking of a memory, Marie comes across as very naive despite her grumpy exterior, mostly because she is very naive. A running gag in Golden is when she encounters a new word or phrase, such as "salad dressing", she'll butcher it by pronouncing it as it's said (though slightly off). For example, salad dressing ends up being called "sallah drezzing". Since no one ever bothers to correct her, she calls it that (as well as the other things she's misremembered) whenever she refers to it. Definitely something that can be poked fun at. In fact Marie in general is really like that. If you tell her something, chances are she'll believe you and accept it as truth. This is shown when she asks you what the word "steak" is short for. If you pick "beefsteak" she'll make a reference to the hiimdaisy P4 comic by saying it should be called "fsteak", but if you go with "steaaaaaaak" she'll actually refer to it as that months after the fact. So not only is she naive, she's a bit gullible as well. Her lack of experience and knowledge is the world is something she's aware of, so she constantly spends time in the Velvet Room studying things and listening to Margaret (who taught her about Television), but sometimes she misunderstands things. She gets sayings wrong, and even mistakes "playing around" in the city for the protagonist being a "player", as in picking up girls. That gets her into a bit of a huff.

Normally Marie is a very calm and collected person, but she can be quite emotional at times. She expresses her inner thoughts in poetry (though she calls it the screaming of her pathos). As her thoughts are private (and possibly because she's aware it's not the most stellar of writing) she absolutely hates other people reading it. When particularly emotional, she has a habit of talking so fast that her words string together like one massive word (Ihateyouyoustupidjerkdon'treadmystuff). When overly happy she can try to calm herself down soon afterward and act more normal, but it's pretty obvious how she's feeling. The girl really does wear her heart on her sleeve. Of course not knowing how to act around people and being somewhat shy around them doesn't help this, so her usual grumpy exterior acts as a shield. Though I wouldn't go as far as to say it's faked. As mentioned before, Marie's too blunt to lie to herself that well.

Generally speaking, Marie isn't a bad person. She's capable of being helpful and even friendly at times, though because she kinda sucks at dealing with people she can come off as rude (well that and because she's blunt as all hell). However, her niceness has become more recent as she's regained her sense of self with the return of her memories. But before I talk about that, I'd like to talk about an aspect of Marie that plagued her for a long time. You see, when Marie was lacking in her memories she believed the concept of "truth" to be an illusion. That it wasn't real. She couldn't remember anything so figured it wasn't worth worrying about (though she did worry a bit), and even after she decides to try it only makes her feel worse as it ends in failure regardless of the amount of effort she put in. Yu ends up helping her realize that her past isn't all that important, so long as she still has a future to reach out and grab. He helps her realize that she has memories of him and their friends, and that they can make more so she won't feel so empty. Finally accepting this, she gives him the only thing she had that tied her to her old "true" self: a comb made of bamboo. The very same item she had been using to try and remember who she was by looking around town.

The moment she whipped it out was probably when everyone familiar with Japanese Mythology went "She's Izanami"

So anyway, once she finally decides to put her past behind her and look towards the future she regains her memories and realizes that her destiny pretty much sucks, as she has to die in order to destroy the fog that's screwing with humanity, but she resigns herself to it without telling anyone, hoping that she can die quietly and not hurt any of her friends. Of course they show up and knock some sense into her head, helping her realize that she really does want to live her own life free of her awful fate. Once they save her, she admits that she doesn't understand any of them (Yu and his friends) at all (which, judging by her tone, upsets and even frustrates her, both because she doesn't get it and because it was insanely reckless of them). Naoto tells her basically she should get to know them since she doesn't, and her words actually ring deeply in both her head and her heart. After this point Marie does become a bit more open and friendly, but during her point in canon she still seems very much like old Marie. Just without the angst about who she is and what is truth. It's a work in progress for sure.
Edited 2014-12-14 04:28 (UTC)
ahyanihilation: (Default)

[personal profile] ahyanihilation 2014-12-30 06:05 pm (UTC)(link)
Being second in command of an organization, criminal or otherwise, typically means that you possess some leadership skills, and Tabitha is no exception. The official website describes Tabitha as possessing an inclination to be helpful, which makes him very popular with the grunts underneath him. Aside from this, he is very confident and determined, doing whatever is necessary to complete his goals and further the plans of Team Magma. He commands respect from every single person under him, and can be quite demanding when the situation calls for it. Though not the most charismatic individual, he nevertheless does his job well.

Perhaps a bit too well. Both the game and the supplementary material note that Tabitha has his sights on the leader spot of Team Magma. And during the events of the game, when he discovers the data on Primal Groudon and what kind of catastrophe it could cause, he claims that Maxie, his very own leader, has betrayed both the world and Team Magma. He states that what he's doing is unforgivable, further fueling the fires for his apparent betrayal.

Except...he never does. Oh sure, he blabs to the protagonist what horrors await the world if Maxie gets his way and tells him where they plan to go, but to be fair Maxie, Courtney, and even the grunts did a fine job of doing that before. Not to mention Tabitha even pulled it long before his growing distaste of Maxie's plan. So to paraphrase a friend of mine, despite being a team of scientists they're all dumbasses. But anyway, instead of trying to raise an uprising against Maxie, something he probably could have done with little difficulty, he pleads to his Boss to stop what he's doing and not awaken Groudon. And even after he does so, accusing Tabitha of betrayal, he still stays by his boss' side and does his best to right the wrongs they've committed.

This paints a very good picture of Tabitha. Generally speaking he's loyal, determined, down to earth, and a hard worker. While it may be so that he does want the leadership position in Team Magma, he refuses to do anything underhanded to get that position. Oh sure, he'll use underhanded tactics to complete his other goals, but it comes with the territory of being the Admin of a criminal organization. Betrayal just isn't his style, but roughing up others, stealing their things, and the like? Totally fine.

Of course his lack of strong morals isn't his only flaw. Though Tabitha plays the very important role of the leader who's down to Earth, since Maxie is basically Ben Stein and Courtney is part robot part emotional mess, don't think that's the perfect leader. Trust me, he's not even close. For starters, he's very much a perfectionist. He wants his goals to be completed in a timely matter and to go off without a hitch. His overinflated confidence definitely play into this a lot, as he thinks he can handle most situations by himself. When the protagonist approaches, he laughs them off and finds their appearance amusing. What could a child do against an admin of HIS stature?

Wipe the floor with him, that's what. He seems rattled by his first defeat, but shrugs it off quickly and continues on with his plan. However their next encounter shows just how much losing really got to him. Tabitha throws a fit, stomping his foot and waving his hand up and down shouting "You're really... really, really, really, really, really, really... really, really, really, really, really, really, really, really, really, really... reeeallllyyyy... an obnoxious child, aren't you?!" So yes, despite referring himself to an adult and making himself seem to be on a whole other level than the protagonist, when you get right down to it Tabitha is actually quite immature. He's prone to tantrums, losing his temper over being insulted or having his authority/skill brought into question, overestimating his skills while underestimating his opponents. And he's also incredibly full of himself. Like seriously, he even refers to himself in the third person (unironically) several times during the story.
yurdaman: (054)

[personal profile] yurdaman 2015-01-08 09:07 pm (UTC)(link)
〈 PLAYER INFO 〉
NAME: Jon
AGE: 21
JOURNAL: [personal profile] lovephantom
IM / EMAIL: AIM: jongrim001
PLURK: [plurk.com profile] swampwitchery
RETURNING: N/A

〈 CHARACTER INFO 〉
CHARACTER NAME: Yu Narukami
CHARACTER AGE: 17
SERIES: Persona
CHRONOLOGY:
CLASS: Hero
HOUSING: Random!

BACKGROUND: Here!

However as Golden is now the officially canon version of Persona 4, there's some edits to be made. Once Yu arrives in Yasoinaba, he drops a piece of paper while walking. A mysterious girl who was walking by happened upon it and called to him. After returning it, they part ways, only to meet up once again at a nearby gas station and then again at the Velvet Room. Her name is revealed to be Marie. In the room she handles Skill Cards, which are basically cards that enable you to teach your Persona various skills. As the story progresses Yu is able to form a Social Link with her. As the Social Link goes on, Yu discovers that Marie has no memories whatsoever. Although at first she doesn't seem too interested in discovering who she is, Yu helps her realize that she does want to discover who she really is.




PERSONALITY:

POWER:

〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:

LOGS POST (PROSE) SAMPLE:

FINAL NOTES:
Edited 2015-01-08 21:44 (UTC)
purseowna: (090)

[personal profile] purseowna 2015-01-09 11:04 pm (UTC)(link)
〈 PLAYER INFO 〉
NAME: Jon
AGE: 21
JOURNAL: [personal profile] lovephantom
IM / EMAIL: AIM: jongrim001
PLURK: [plurk.com profile] swampwitchery
RETURNING: N/A

〈 CHARACTER INFO 〉
CHARACTER NAME: Marie
CHARACTER AGE: Physical age: about seventeen or sixteen, actual age is older than dirt since she's Izanami.
SERIES: Persona
CHRONOLOGY: Persona 4: Golden - After the ski trip, but before endgame.
CLASS: Hero
HOUSING: Random!

BACKGROUND:

PERSONALITY:
In the Persona Arena games, all characters have their own titles. Most of the time they poke fun at the characters by exaggerating their traits for laughs, such as Yu's (the main character) "The Sister-Complex Kingpin of Steel" or Teddie's "The Beast in Heat". However Marie's title, "The Antisocial Poet of the Hollow Forest" actually fits quite well. One of Marie's most obvious traits is probably how distant she seems when compared to others. In fact when you first meet her, before she introduces herself, the game merely labels her as "Unfriendly-looking girl". This title seems to fit her quite well in the early stages of the game, but you or should I say Yu find out pretty quickly that there's more to Marie than just a grumpy exterior.

The first time Yu meets Marie is near the train station in Inaba. At this time, she lacks her trademark hat and purse, which were both gifts from Margaret, one of Igor's assistants. He drops a piece of paper on the ground, which she picks up and hands to him. A very helpful gesture that's immediately met by a response that wouldn't be out of character for a brick wall to make. Yu then encounters her again near the gas station, where he speaks to her once more. She doesn't seem to fully remember their first meeting despite it being like an hour ago, if even that, but she does state that she doesn't really have anywhere to go. She was just at the station because that's where she was.

Which brings us to a major trait of Marie: that she is an incredibly honest individual, as well as a very blunt one. Because she speaks her mind freely without censoring herself or sugarcoating her words, she tends to be put at odds with more formal people who demand respect. Or most people, really. She tells people like it is rather than what they want to hear, though it's not as if she does it out of spite or dislike. It's just who she is. Though sometimes she isn't the best at putting her feelings into words. Weird for a poet, huh? An example of this comes from a part of her Social Link where she encounters Yu's friends Chie and Yukiko. She calls them by a nickname, like she does with most people, except their nicknames are "Green" and "Red", as they (or at least Chie as far as she knows) constantly wear those colors. They mistake it as an insult, but she explains it's just an observation. It's not necessarily a bad thing, just that she considers it a waste that they chose to wear the same color every day despite being human and thus having the freedom to wear anything.

Before this event, Yu encounters Marie once more in a place called the Velvet Room--where dream and reality meet. It is the place where he crafts his Persona to battle Shadows, among other things. Marie is a new resident of the room, and apparently her fate is tied to the fate of the protagonist. Her job in the room is to manage Skill Cards (think TMs from Pokemon), but despite being a worker she's quite...rambunctious. As mentioned earlier Marie can be put at odds rather easily with anyone who demands respect or thinks very highly of themselves. Despite Igor and Margaret being powerful individuals, Igor especially, she refers to him as "The Nose" constantly, even while he's sitting right next to her. She also talks about how boring the room and its inhabitants are, as neither of them ever says anything. Mostly Igor, though. He's pretty chill. She just spouts off in his limo about how much it kinda sucks and he just does not give a single crap. Margaret does try to get her to behave more, but it's mostly in vain. It's hard being so professional. Though it is fair to note that Marie does always call Margaret by her real name. She treats her with a decent amount of respect, but she still very much acts like a grumpy teenager. They appear to have a sort of sisterly relationship, as Margaret was the one who took her in, gave her a place to stay, extra clothes to wear, told Yu to take her out every now and again, and lets her run off on errands when she gets bored.

The errands are mostly so she can snatch her poems out of Marie's back and leave them on the floor of the Velvet Room for Yu to read, though. Marie freaks out when people read her things. Margaret finds it hilarious, though. So much for being professional.

But I digress. Marie has a strong dislike of being bored, alone, and being bored and alone. Fair enough for someone who spent the majority of the time they can remember wandering around from place to place. During one of the early Social Links with her, Yu discovers that Marie has amnesia and thus cannot remember anything about her past such as who she is, why she is here, or whatever even is she. It seems that Marie is aware that she's not human with how she refers to other humans, but everything else is best summed up as "???".

Thanks to her lacking of a memory, Marie comes across as very naive despite her grumpy exterior, mostly because she is very naive. A running gag in Golden is when she encounters a new word or phrase, such as "salad dressing", she'll butcher it by pronouncing it as it's said (though slightly off). For example, salad dressing ends up being called "sallah drezzing". Since no one ever bothers to correct her, she calls it that (as well as the other things she's misremembered) whenever she refers to it. Definitely something that can be poked fun at. In fact Marie in general is really like that. If you tell her something, chances are she'll believe you and accept it as truth. This is shown when she asks you what the word "steak" is short for. If you pick "beefsteak" she'll make a reference to the hiimdaisy P4 comic by saying it should be called "fsteak", but if you go with "steaaaaaaak" she'll actually refer to it as that months after the fact. So not only is she naive, she's a bit gullible as well. Her lack of experience and knowledge is the world is something she's aware of, so she constantly spends time in the Velvet Room studying things and listening to Margaret (who taught her about Television), but sometimes she misunderstands things. She gets sayings wrong, and even mistakes "playing around" in the city for the protagonist being a "player", as in picking up girls. That gets her into a bit of a huff.

Normally Marie is a very calm and collected person, but she can be quite emotional at times. She expresses her inner thoughts in poetry (though she calls it the screaming of her pathos). As her thoughts are private (and possibly because she's aware it's not the most stellar of writing) she absolutely hates other people reading it. When particularly emotional, she has a habit of talking so fast that her words string together like one massive word (Ihateyouyoustupidjerkdon'treadmystuff). When overly happy she can try to calm herself down soon afterward and act more normal, but it's pretty obvious how she's feeling. The girl really does wear her heart on her sleeve. Of course not knowing how to act around people and being somewhat shy around them doesn't help this, so her usual grumpy exterior acts as a shield. Though I wouldn't go as far as to say it's faked. As mentioned before, Marie's too blunt to lie to herself that well.

Generally speaking, Marie isn't a bad person. She's capable of being helpful and even friendly at times, though because she kinda sucks at dealing with people she can come off as rude (well that and because she's blunt as all hell). However, her niceness has become more recent as she's regained her sense of self with the return of her memories. But before I talk about that, I'd like to talk about an aspect of Marie that plagued her for a long time. You see, when Marie was lacking in her memories she believed the concept of "truth" to be an illusion. That it wasn't real. She couldn't remember anything so figured it wasn't worth worrying about (though she did worry a bit), and even after she decides to try it only makes her feel worse as it ends in failure regardless of the amount of effort she put in. Yu ends up helping her realize that her past isn't all that important, so long as she still has a future to reach out and grab. He helps her realize that she has memories of him and their friends, and that they can make more so she won't feel so empty. Finally accepting this, she gives him the only thing she had that tied her to her old "true" self: a comb made of bamboo. The very same item she had been using to try and remember who she was by looking around town.

The moment she whipped it out was probably when everyone familiar with Japanese Mythology went "She's Izanami"

So anyway, once she finally decides to put her past behind her and look towards the future she regains her memories and realizes that her destiny pretty much sucks, as she has to die in order to destroy the fog that's screwing with humanity, but she resigns herself to it without telling anyone, hoping that she can die quietly and not hurt any of her friends. Of course they show up and knock some sense into her head, helping her realize that she really does want to live her own life free of her awful fate. Once they save her, she admits that she doesn't understand any of them (Yu and his friends) at all (which, judging by her tone, upsets and even frustrates her, both because she doesn't get it and because it was insanely reckless of them). Naoto tells her basically she should get to know them since she doesn't, and her words actually ring deeply in both her head and her heart. After this point Marie does become a bit more open and friendly, but during her point in canon she still seems very much like old Marie. Just without the angst about who she is and what is truth. It's a work in progress for sure.

POWER:

〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:

[When the video starts to play, the image appears to be of a person's feet covered by stockings. They sway back and forth, as if their owner has nothing better to do. Suddenly a voice speaks up. It's smooth, obviously female. Judging by the tone she's been in better moods.]

Is this right? Ugg, Margaret never told me about video when she mentioned phones...

[The camera shifts, this time focusing on a single grayish blue eye. Finally it shifts to the woman's face. At first her expression is rather grumpy, but she seems satisfied with the end result.]

Okay. I think I got this. Umm...hey. Hi everyone. My name's Marie. ...that's what you can call me anyway.

[There's a clear sense of unease to her words, most likely from a lack of experience, but she continues.]

I heard that we were brought here to help people? Like in those senhai [Sentai.] shows on TV. If no one's called dibs, then I totally want to be Blue. I've been working on my poses and everything.

[Too bad no one ever gets to see it. Once she gets off the bed to attempt it, the communicator drops to the floor as she mutters out an almost inaudible "dammit".]

LOGS POST (PROSE) SAMPLE: Not a musebox or test drive thread, but this post from a meme shows off her voice pretty well. If it's not suitable, I can write up a logs post for the game.

FINAL NOTES:
Edited 2015-01-10 12:48 (UTC)
purseowna: (Default)

[personal profile] purseowna 2015-01-10 03:41 am (UTC)(link)
Here! Although this is a bit on the small side and it lacks details about her Social Link, so I'll try to do a summary. But first, here's a short glossary of important terms.

Persona: Persona are the manifestation of a person's heart created once they face their true selves. Most people can only hold one Persona, as a Persona is typically a Shadow (evil monsters created by the negative emotion of humans) that has been confronted.

Shadow: Creatures born from the negative emotions in humans. Some especially strong Shadows are born from a single person's negative emotions. These Shadows, when faced, become Persona. When a person denies a Shadow of this nature, they become exceptionally powerful and attempt to kill the one whose heart they were born from and take their place.

Social Link: Basically this is just a fancy term for a relationship or bond of some sort. Doesn't have to be intimate like lovers, though intimacy is very important. The closer you are to a person, the strong the Social Link is. However there is no difference in the strength of a bond between that of "best friends" and "lovers". Each person has a tarot card that represents them, and the stronger the link with this person, the strong the Persona of that card will become. Though this only applies to someone with the Wild Card.

The Velvet Room: A world that exists between consciousness and unconsciousness. It takes many forms through the Persona series, with its inclusion in 4 being a very prim and proper blue velvet limo. Only those who have a contract, or are a resident of the room may come here. Marie is a temporary(as far as we know) resident of the room. She handles Skill Cards, which are basically the Persona equivalent of Pokemon's Technical Machines or TMs.

It is said that nothing meaningless happens in this room.

And now for the summary:

In the beginning of the game, when Yu Narukami (canon protag name) arrives in Yasoinaba, he drops a piece of paper while walking. A mysterious girl who was walking by happened upon it and called to him. After returning it, they part ways, only to meet up once again at a nearby gas station and then again at the Velvet Room. Her name is revealed to be Marie. In the room she handles Skill Cards that help him in battle.

As the story progresses Yu is able to form a Social Link with her. Her Social Link is fairly straightforward. She finds the Velvet Room much too stuffy and boring, so she requests to be taken out every now and again. Throughout her Social Link, Yu discovers that Marie has a very poor understanding of the world around here and no memories whatsoever. Although at first she doesn't seem too interested in discovering her identity, Yu helps her realize that she does want to discover who (and what, as she does seem to know she isn't human) she is. Thus they spend a great deal of time trying to find out who she is.

The only lead she has on this is an incredibly old and ornate looking comb. Both her, Yu, and their friends attempt various leads, such as a Textile Shop and Blacksmith Shop (who sells "art", not "weapons") but they all turn up fruitless. Several times throughout the story Marie does get some kind of mental jolt, but the memories fade before she can metaphorically reach out and grab them. Eventually she gives up, though Yu convinces her to not to, ultimately she fails to recall again, only receiving a headache like before. So instead they go to one of the places they visited when they first met, the hill overlooking the city. Marie talks about the time, with Yu reminding her that it's a memory. At first she calls him stupid, only to realize that it truly is a memory. This gives her the realization that she doesn't need to remember who she is, since she can just make new memories. She questions why Yu put up with her throughout all this, to which the player can either go for the Lover's Path or the Friendship Path. I take her from the Friendship Path.

After that, they spend time together along with their friends and everything is all well and good. Until after the murderer whom the investigation team (Yu and his friends) was caught. Ameno-sagiri's defeat caused the fog that was hanging over Inaba (which would cause the inhabitants to turn into Shadows) to flow into Marie. Immediately regaining all (so she thinks) her memories, she leaves the Velvet Room and enters the TV World, where the Shadows reside, and lives out her days in the Hollow Forest, where she is to die so that the fog may truly perish. She does this without telling anyone so that they won't try to stop her.

Since if she's stopped, the fog will just continue to plague the world.

However Yu isn't going to have any of that, so he asked Margaret to track her down. At this point in time he doesn't know how or why she disappeared, but just knows that he wants his friend back. Eventually Margaret does find out her location and proceeds to drag Yu and his friends into an old TV that links directly to the Hollow Forest. After some preparation the group enters the dungeon and beings the search for Marie.

Upon discovering her, they find out that her memories have indeed returned and her true identity is Kusumi-no-Okami. A being similar to the Sagari, except it was her job to spy on the human world to see what it was the human's wanted and to grant their wish. As it was apparently a world of ignorance, the fog kicked in to give them their desire. She of course had no memory of such a fate, but her body served its purpose to take in the information while she was unaware. She informs them of this, but it only seems to strengthen their resolve to save her.

The team encounters her again in the final stage of the dungeon, where they face off. She attempts to get them to leave, but to no avail. Though she tells them it's pointless to try and save her as it will only cause more pain, they realize there's a way to save her and destroy the fog. By sealing her mind so that it's safe, she'll let the fog take her over and become a Shadow-like monster. By defeating that, they can save her.

Spoilers, they totally do. After they save Marie the Hollow Forest collapses as it's no longer necessary and the group proceeds to celebrate by having a snowball fight. Which mostly consists of Yosuke getting pummeled.

Three days later she's suddenly in game.
Edited 2015-01-10 12:51 (UTC)
bloodfridge: (pic#7633772)

[personal profile] bloodfridge 2015-01-10 05:27 am (UTC)(link)
〈 PLAYER INFO 〉
NAME: Jon
AGE: 21
JOURNAL: [personal profile] lovephantom
IM / EMAIL: AIM: jongrim001
PLURK: [plurk.com profile] swampwitchery
RETURNING: N/A

〈 CHARACTER INFO 〉
CHARACTER NAME: Ragna the Bloodedge
CHARACTER AGE: Unknown, but seemingly in his mid to late twenties.
SERIES: BlazBlue
CHRONOLOGY: Post-Continuum Shift
CLASS: Hero/Neutral
HOUSING: Random!

BACKGROUND: Here you go.

PERSONALITY: Upon first impression, most people would get the idea that Ragna is a grumpy, foul-mouthed jerk with a chip on his shoulder. And they would be right. However, he is not just that. He's also hot-headed, rash, stubborn, stupid, impulsive--really I could go on and on. Yet despite all these faults Ragna is actually the protagonist of BlazBlue. Which might explain why the world is so screwed up, but honestly he's a better guy than his reputation would believe. The guy's had a rough life, but even with all his faults and the troubles of his past dragging him down, he still tries to do his best.

Granted that best was, for a while, blowing up NOL facilities and the people who were just trying to get a paycheck along with those who were legitimately corrupt, but hey. No one's perfect.

A lot of his less than stellar traits came are thanks to the rough life he lived. When he was young he lived with his brother Jin and his sister Saya in a church in the forest run by a nun named Celica. Back then he was a different person, but it was soon clear that things wouldn't stay happy for ever. Really, it set a precedent for things to come. Namely that Ragna can't have good things. His brother Jin was possessed by a man named Yuuki Terumi, who then proceeded to burn the church and orphanage he lived in down to the ground, kill the nun who was watching over them, and then cut off his arm. After all that he was left to die. It was by luck that he was saved and given a new right arm, but the experiences then and after were what stuck with him.

Overall there aren't many people Ragna actually trusts or even likes. His master Jubei and the vampire who saved him, Rachel, are both on that list, but both have a bad habit of teasing him or outright insulting him. Jubei mostly does this good naturally, while Rachel is outright cruel. It's no doubt due to his poor track record with people that he doesn't seem to have much interest in making friends or even getting along with people. Most people he encounters have either pissed him off, tried kill him, or betrayed him, so his line of thinking isn't exactly unreasonable. Insulting others and being a general pain in the ass are practically second nature to him. Terumi likes to refer to him as a little yapping dog who barks at everything, and though he loathes such a description it actually suits him rather well.

Like a dog, though, Ragna's also surprisingly loyal to those he cares for. He's put his life on the line for several people he could call friends, even if he might not call them that to his face. Mostly because they'd probably tease him relentlessly about him being a secret softie. Which he kind of is. Oh sure, he shows little to no mercy on those he considers enemies, especially if they're involved with the NOL, regardless of who or what they are, but come his current point he's mellowed out at least a little. Part of it has to do with how stupid he is, actually. It's not very difficult to manipulate Ragna into a more favorable situation. His friendship with Tao, for example, had her suckering him into buying her food. Ironically enough she's actually the closet thing he has to a best friend now. Furthermore, his stupidity manifests itself in other ways. He doesn't seem to realize that his reason for fighting isn't just about revenge, but for keeping those important to him safe. He also doesn't seem to truly understand his Master's words about "never mistaking the power of the azure for his own" despite it being...well incredibly simple. It actually takes him to the 3rd game to understand it.

I'm serious.

I mentioned earlier before that Ragna's a stubborn individual. This trait is as much a negative as it is a positive. While it can cause him to frequently butt heads with many people, it's also what makes Ragna...well Ragna. Even if the odds are stacked against him and the situation's hopeless, he'll kick all that to the curb and keep on fighting for he what he believes in. Keep on fighting as a human. Keep on fighting for those he cares about. Giving up is one of the many words that Ragna just doesn't get. Retreat is one he does know, surprisingly, but it's only a tactic he uses so he can come back and beat someone's ass once he's stronger. And even then, his short temper rilies him up about this too. He hates failing despite how much it happens. Being unable to protect those close to him is part of the reason why he doesn't try to make friends or even have people like him. It's easier when he's alone. You can't lose what you don't have, after all. That said, his above stubborn can be especially dangerous when the health of those whom he cares about is threatened. He is not the kind of guy who's above getting revenge. In fact it's kind of the reason he's tearing up the NOL in the first place.

When all's said and done Ragna probably sounds like an incredibly scary dude even with all that's been said. He is, but...not as much as you'd think. He's not nearly as brave as his reputation would have one believe. Just the word "ghost" is enough to make him lose all rational thinking and scream like a little girl, maybe even run, while actually seeing one (real or hilariously fake) is enough to make him run faster than an express train. He also loves fluffy and adorable things like cats, and his hobby is actually cooking.

POWER:

Okay, powers. This is definitely going to be interesting.

Azure Grimoire: See that right arm of his? That's not actually an arm. Rather, it's an object of incredible power called the Azure Grimoire that grants Ragna his sizable power.

〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:

LOGS POST (PROSE) SAMPLE:

FINAL NOTES:
Edited 2015-01-10 05:38 (UTC)
purseowna: (Default)

[personal profile] purseowna 2015-01-19 07:52 am (UTC)(link)
Characters I'm considering:

Ragna
Celes
Nui
Baymax
Pram
Val
crotchpunch: (Default)

[personal profile] crotchpunch 2015-05-23 05:57 am (UTC)(link)
JEANE'S SERVANT STATS

Strength: B+
Mana: C
Endurance: D
Luck: C-
Agility: A+
N. Phantasm: B
Class skills: Presence Concealment (C)
bankrupts: (pic#8582684)

[personal profile] bankrupts 2015-05-23 10:38 pm (UTC)(link)

( PLAYER ★ INFORMATION )


NAME: Jon
AGE: 21
CONTACT: AIM: jongrim001 PLURK: swampwitchery
CURRENT CHARACTERS & LATEST AC: N/A

RESERVATION LINK: Boop.

( CHARACTER ★ INFORMATION )


DOES THIS CHARACTER MEET SKELETAL BASICS? Yes.
NAME & AGE: Nero Claudius Caesar Augustus Germanicus (Saber), mid-twenties/thirty.
CANON & CANON POINT: Fate/Extra (1) post-game.
CANON INFORMATION:
Extra's wiki page.
Saber's wiki page.

As mentioned in the game's wiki page, the world of Extra is different than the usual world of Fate/. Mana has disappeared from the world, forcing mages to resort to other means to curve their murderous tendencies--I mean to use their magecraft. Thus their magic circuits were used for hacking. With the Moon Cell, a giant machine inside the moon that's been recording all human activity since their creation, the Holy Grail War was able to continue onward.

Of course the major different between Extra and the other canons is the sheer number of participants (and their Servants) in the war. 128 Masters, each with their own Servant, compete against each other to win the grail. Of course not all of them make it even that far. There's a sort of screening process done beforehand (which is the "first round), in which the participants must regain their sense of self and find a way out of the illusion they've been implanted in, or else they die and never receive a Servant.

The protagonist, Hakuno, does so and makes it to the end of the illusion, only to be beaten by an enemy. However, she refuses to give up and fights against her coming death with everything she has. This attracts the attention of Nero, who appears before her to take up her stance as a protector. Hakuno, injured but grateful, accepts her as her Servant before receiving her command seal and passing out. It's after this that their journey starts, with the hopes of obtaining the grail, Hakuno's memories, and...actually figuring out what she's going to wish for. Not knowing her own wish or why she's fighting is obviously concerning for Nero, but she nevertheless sticks by her Master's side.

Extra in its design is very formulaic. The week starts, Hakuno finds out who her opponent is, they meet, chat, encounter each other in the arena, she trains with Saber, they fight and win, then it repeats. Though some progress is made, in general the pattern remains unbroken until the very end.

The first opponent they face is Shinji and his Servant - Rider. Except instead of being Medusa from Fate/Stay Night, this Rider is actually Sir Francis Drake. During the week they have several encounters, one of which involves collecting treasure hidden in the arena. As Rider gets stronger the more she has, Hakuno and Nero make it a priority to not let the collect it. Our protags defeat Shinji and Rider in the treasure hunt before defeating them for real and making it to the next round.

Continuing the chain, their next opponents are Dan Blackmore and an Archer class servant, later revealed to be "Robin Hood", though a different one than most people know. Despite being a master of underhanded tactics, Archer is restricting to using "noble" methods thanks to his Master using a Command Seal, thus forcing him to fight in a way he's not used to. Yet again Nero and Hakuno manage a victory, continuing onto the next round to fight a little girl ghost named Alice, whom the two befriend, and her Servant Nursery Rhyme. Unfortunately, befriending someone you have to kill in order to keep living (though to be fair Alice wasn't exactly the sanest kid around) isn't exactly the best of ideas. Though they do manage to have a touching set of final moments, Alice and her servant do die while Nero and Hakuno continue further on into the war.

Before the next round begins, there's the matter of dealing with something urgent. As expected of a war that makes people fight, both Rin and Rani, Hakuno's friends and allies throughout the war are each other's next opponents. Not wishing for her friends to die, Hakuno enters the battle along with Saber and they work to stop the fight. However Rani using a kamikaze techinque threatens to end things right then and there for all of them. To respond, Hakuno uses one of her Command Seals to allow Saber to get them both, as well as Rin, out from the battle.

Except Rani isn't actually dead from the attack. Oh, and Rin's Servant sacrificed himself in order to protect them all, so she's out of the war and yet still alive. A sort of abnormality stuck in limbo. While allowed to stay in the Moon Cell and not die, she's unable to participate in any further battles. Speaking of battles, the next opponents for Hakuno and Nero wind up being Lancer and a woman called Lil' Ronnie. Who's...basically a cannibalistic female Ronald McDonald.

I can't make this shit up.

After their defeat the next opponents Nero and Hakuno must fight are Julius and his servant Assassin, who've been a large threat to them since day one. Being able to hide himself from the world was a great skill of Assassin's, especially since he can attack while in this state, something that other assassins cannot do. Nero is injured by him and put out of commission for a small amount of time, having her magic circuits damaged to the point where she's no longer receiving mana from her master. Without mana, her body cannot maintain its form for long.

Thankfully Rin knows just how to perform a "mana transfer" so they have more time to fix things.

They do, and before they know it the day of their round starts. Now, every servant has a legendary spirit, which means that they're based off of a person (real or not), concept, etc. Knowing your opponent's servant's identity puts you at a great advantage against your opponent, thus Nero did not wish to reveal herself to her Master for fear that it might come out (and that she might not approve of who she really was). This is why she sealed off her Noble Phantasm as well, because one's Noble Phantasm is the essence of who they really are. However, as this fight was going to be their toughest one yet, Nero tells Hakuno that she has her full permission to use it and that she will reveal who she is after they do.

She does and they do, so as promised Nero reveals herself as the Roman emperor who was held in poor regard: Nero Claudius. She reveals to Hakuno that she likes her and being around her, cementing the bond that had been growing before stating that even if the protagonist does not like her, she will work hard to become worthy of her love, going on to say that she'll even "take her heart" one day.

With their newfound understanding, both of them continue on with the war, confident that they'll be able to face their next opponent...who happens to be Rani, the friend they didn't save who fought Rin. Up until this point they'd been getting along well all things considered, but as there's no way out the two fight at the end of the week and Rani and her servant, Berserker, lose. Thankfully with no hard feelings, but Hakuno's guilt just keeps growing.

Once this battle passed, their final battle, against Leo and Gawain, begins. Format's the same, but an old opponent from a previous round makes an appearance: Julius and Assassin. Rather than allowing himself and his servant to be defeated, they managed to escape their fate and infect the system to further impede Hakuno's progress so that Leo could win. However they lose once again and through a conversation, she's able to actually bring out Julius' more human side--one that's full of pain. She's able to ease it a bit, but it's clear that she was still troubled by it. Nero informs her not to concern herself with such things, because he was an assassin whose "life was his own." Just remembering that such a person existed was enough, according to her.

The day afterwards, Nero reveals something important that's troubling her: Moon Cell servants are supposed to protect the Moon Cell at all costs, even if it means killing her own Master. But she strongly refuses to do so, having fallen in love with her. So instead she takes up her blade and chooses to fight against its wishes in addition to fighting for the Grail. They then fight Leo days afterward, but not before Nero straitens some things out about her past. This time far more detailed than the last.

And then they fight. Hakuno and Nero of course defeat Leo and Gawain, making it to the grail where we found out some creepy scientist guy named Twice H. Pieceman (who names their kid Twice) is basically running the whole show. Apparently he made the Moon Cell grail war what it is and killed anyone who made it to the grail because they wouldn't make the wish he wanted. He himself was unable to do so because he was an NPC based on a real life person who lived long ago that gained sentience, like Hakuno. Despite summoning LITERALLY BUDDHA AS HIS SERVANT, Twice loses and the protags make it to the grail. Hakuno's wish shuts down the war and allows Rin to escape, but because she's part of the Moon Cell she begins to get absorbed. Nero manages to sneak into the grail to be with Hakuno during her final moments (and to hopefully extend them) before she eventually fades away, alongside her servant.

PERSONALITY:
When one hears the word "emperor", what kind of person comes to mind? Surely someone of such stature and power cannot be considered "average" in any way. It would take only an exceptional person to be able to rule such a large territory full of diverse people. Someone larger than life itself.

Nero is one such person.

With an ego that rivals the infamous King of Heroes, its impossible to talk about Nero without mentioning her pride. A fierce perfectionist, she works to ensure her every action is one of beauty, to which she can take pride over. An avid lover of the arts, she dabbles in theater, painting, music, sculpture, and whatever else she wishes to, producing works which never fail to get a...reaction out of others. Though others often cannot understand her vision or find her works mediocre, she firmly believes that she's just a misunderstood genius whose pieces cannot be understood in such a primitive age. Of course this means she's hilariously bad at taking criticism, to the point where she almost murdered an old friend of hers who stated that they couldn't understand 90% of her art. Her temper can be quite short, even without being criticized. Insults such as "tyrant" or "Whore of Babylon" or "Princess" can set her off quite easily, though she's mellowed out at least a little and gained some control over herself. More so than before, anyway.

Which isn't to say that her ego makes her blind. Quite the contrary, actually. Though she says she is an unappreciated genius, she admits to Hakuno that some of her works might not have been the best. Furthermore, she also states that her rule wasn't perfect. She does not deny that there were many mistakes made during her lifetime as emperor, such as loving her people in a selfish way rather than truly and tenderly, but rather than dwell on them she accepts them as they are and takes pride in her life all the same, for she did as any person should: live their life completely true to herself.

Befitting of an emperor as her caliber, Nero is a lover of decadence. Moderation is one of her least favorite things, admitting to the belief that pure lust can be "a beautiful thing." Indulging herself in every pleasure and luxury available to her is a trait that she holds no shame in possessing. In fact, it would not be wildly inaccurate to say that Nero possesses no shame at all. At least, none in regards to her selfish habits, showing off her body, and even her sexuality. She craves attention above all else, and has no problems with people admiring her beautiful body sculpted by the gods themselves. She dislikes those that steal her attention, and can be made jealous quite easily.

To Nero, beauty is everything. It is a god that ranks far beyond even the very gods of Rome. It is the only thing she as emperor subjugates herself to completely. A Master lacking in beauty would be unable to control her without the use of a Command Seal, though according to her even that would be unlikely to work if she was ordered to do something she does not want to do. Likewise, she finds people lacking in beauty as waste of time. A harsh judge, the former emperor is unafraid to speak her mind at any given time. Even the people she likes are not safe from her razor sharp tongue.

Though it makes her a harsh judge, Nero admits that she does not care about trivial things like a person's gender when forming a relationship, be it as friend, foe, or even lover. Other traits a person might have, such as race, country, or class, mean little to her in the face of beauty. Of course this love of beauty isn't limited to just physical appearance, though it is certainly important. Character, speech, actions, and the like can also be beautiful and garner her favor. Even when someone is her opponent, Nero isn't afraid to give credit where it's due.

To go along with her large ego and firm beliefs, Nero possesses an incredibly strong will. Hakuno states that she, unlike herself, possesses an "unwavering heart" and nearly boundless confidence. Even Nero herself stated that should she receive an order to do something she finds objectionable (in the conversation, it was "would she kill a friend if her master ordered her to?") she would refuse it. She went on to say that not even a Command Seal could make her commit an act as heinous as killing a friend for no reason. Not that this would ever come up, because she has complete trust in her master.

When Hakuno first met her, she described her servant as "giving off the impression of a valiant man in crimson." despite her female appearance, opting her to question the emperor's gender. Nero responded that it was a fine question, before noting that she considers herself fifty fifty because gender has little sway on her preferences or on people, before going on to respond female as her core is beauty. Despite this, the assumption based on her wasn't wrong. Chivalry is something she has a firm belief in, taking offense at being called the equivalent of a knight who fights solely for money. Protecting the weak is something she has no problems doing, even if there's little involved in it for her, but it's important to note that she will not always go out of her way for them if she has a more important mission to go about.

...not that Hakuno doesn't rope her into it anyway.

Finally, it should be noted that while Nero is incredibly loyal to those she cares about and possesses a number of good traits to compensate for her less than stellar ones, she's still very much capable of some downright cruel acts. If it accomplishes her goals she isn't afraid to do some awful things within reason, and even if she doesn't mean any harm, she can be incredibly delusional or selfish to the point where...well let's just say she's very much the kind of person to lock her subjects in her theater, forcing them to watch her days long performance until its end.

Edited 2015-05-24 21:01 (UTC)
bankrupts: (Default)

[personal profile] bankrupts 2015-05-24 08:58 pm (UTC)(link)
COURT ALLIANCE & REASONING:

Seelie. Beauty is Life is basically the belief that Nero holds above all others. Though a powerful emperor, she admits that there's one thing and one thing only that truly completely submits to: beauty. Aside from that, Love Conquers All and Death Before Dishonor do apply to her to some extent, but Beauty is Life stands above anything else.

ABILITIES:

Servant Biology: Like most servants, Nero is much stronger, faster, and more durable than the typical human being. Though her strength and endurance aren't anything major to write home about in terms of Servant standards, even after receiving Alternations of the Soul, her speed and power are not to be underestimated.

Also, because she is a servant, she requires a constant source of mana and thus needs a Master in order to stay in the world. Having a Master allows her to recover from wounds, gain power, and perform actions multiple times that would otherwise tire her out. As a Legendary Soul, she can form a contract with other people to make them her Master, giving them 3 Command Seals which forces her to do something when used. However if all 3 are used the contract is broken. She possesses some magic resistance as befitting her class, but it's rather weak as she "did not have the parameters" of the Saber class, but became one anyway thanks to Imperial Privilege.

Also she can disappear from view by entering into a spirit form, but her presence can still be sensed by those with strong enough senses. Also she cannot attack or interact with the world around her in this state.

Personal Skills:
Imperial Privilege: To quote the wiki "An ability that, due the insistence of the owner, Skills that are essentially impossible to possess can be obtained for a short period of time. Skills available included Riding, Swordsmanship, Artistry, Charisma, Military Tactics, etc. With A rank or above, alteration of the corpus (such as Divinity) was possible. The Roman Emperor was no different from Gods. All skills converge at the Emperor. If the Emperor called white black, then it was black. However, even so, one could not acquire skills without basis. Since Saber was a polymath with ample curiosity, she had experience in most of the skills. For example if Saber decided "I can pilot a jet! It is nothing, just adjust the plane according to altitude, not too different from the jet chariot I invented!" And just like that, she would figure out how to pilot the plane. With her short attention span and headache, she would soon forget what she learned."

Except that she doesn't always forget, as it's this ability that allows her to become a Saber class. It's also generally incredibly broken, so I'm going to be nerfing it so it can only do things such as give her the ability to pilot things she doesn't know how to, gain knowledge about subjects such as math or science that otherwise she wouldn't know, etc. However the maximum amount of time she could possess such knowledge is 2 and a half hours, after which she would lose it thanks to her headaches and be unable to activate Imperial Privilege for at least 4 hours. Also she can only gain one thing. For example, if she chooses to use it for piloting a plane that's all she can do until she can use it again.

Noble Phantasm: Nero's Noble Phantasm, which is a special power that can be used only by her, is Aestus Domus Aurea. Similar to a Reality Marble, it creates an area that basically gives her the home field advantage. However, unlike a Reality Marble, which covers the world with its own world, the Aurea is essentially a building created from mana that's built on top of the world. It does not rewrite the laws of the world, but it does debuff her opponent's. It makes their defense state meaningless by ignoring it, weakens them over time, and allows her to use her most powerful attack: Blossom of the Court.

I'm perfectly fine with her losing this ability all together, with it being unable to be regained. Though it's not a Reality Marble, it is similar to one and I know that those are not allowed.

Other Skills: Nero has a bunch of attacks that basically amount to "do a thing with my sword". However, she does possess self-buffing skills, and to compensate for her nerfs I'll be giving her a skill she possesses in CCC that allow her to strike her enemies with her sword ablaze, known as "Fax Caelestis: Rose of the last scene that a star is famed", as well as some buffs to her abilities, as she relies on her Imperial Privilege and Noble Phantasm in-game.

She's capable of summoner her sword and dismissing it at will, either by conjuring it into being with a pillar of flame or a swirl of rose pedals. She can summon rose pedals and sparkles around her at will, usually for dramatic effect and little else.

INVENTORY: Her clothes and sword.

( WRITING ★ SAMPLES )


NETWORK SAMPLE:

[The broadcast flickers on for a brief moment, before focusing on a close up of a very well formed hand. Why, just look at those nails. They're gorgeous.

As expected, it isn't long before owner of the hand appears on screen, and thankfully she's actually connected to it. Once the visuals completely center, the woman buffs out her chest and smiles proudly.]


Umu! Yes, it is just as I suspected. Though this trinket appeared first to be akin more so to a wild beast than a mere locket, in the end even the most difficult of puzzles fall prostrate against my genius. And to think those fairies thought so low of me...

[Waving the thought off, the blonde haired woman turns to the screen. Her sharp green eyes give off an almost intimidating impression, her small works to put any all at watching at ease.]

At any rate! Though it is fitting of an emperor to boast of the previous victories, I should like to make an announcement! I was told upon my arrival here that I was needed for something of grave importance. Thus I have arrived to answer the call! There is no need to fear, future citizens of Rome, because I accept the position as emperor! For after all, what else could I have possibly been called here for?

[...yeah, she didn't really pay full attention to their little informational speech. Whoops.]

LOG SAMPLE:

Have two for good measure.